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Professional Simulated Nascar Racing Facilities - Bids For 40% Ownership & Capital Infusion For Primary TWRL Racing are being requested

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This entry was posted on 4/29/2006 1:42 PM and is filed under Investors Wanted.

The World Racing League, Inc
BUSINESS PLAN
2007-2010

       

WWW.OFFICIALRACEFORCASH.COM 

WWW.TWRLCENTERS.COM


THIS BLOG POSTING CONTAINS CONFIDENTIAL AND PRIVILEGED
INFORMATION INTENDED ONLY FOR POTENTIAL INVESTOR VIEWING

CONTACT:
Tom Cerrato - President
Mr Cannon - Treasurer
The World Racing League, Inc.
4419 Lakeview Road
N. Little Rock, AR 72116
Office: (501) 749-1370
Email: twrl41@excite.com

See what people say about this new simulated sports:WWW.FASTMACHINES.COM/archives/nascar/003163.php


 
This is just a concise dipiction of the future for this unbelievable profits and growth of the unique racing concept.

The investor that gets in on the ground floor is going to be the real winner here.

Your 15 year old could end up making more money than you.               



EXECUTIVE SUMMARY

The World Racing League (TWRL) was formed to start a new era of computer sports, a simulated

Professional Racing League.

Being a motor cross racer myself, and all-state in football, baseball, wrestling, and fished

professional Bass tournaments.  Now being at an age of not being able to compete physically

doesn’t stop me mentally from trying to compete.  I now can compete in a competitive skill

level using computer simulators.  Then I came up with the idea to compete professionally.  The

level of such realism brought on by the revolution of realistic computer simulators is just

scratching the surface of technology. 

- Tom Cerrato, President



We will have four levels of racing: Amateur, Semi-Pro, Pro and Super

Pro Leagues.  You have to earn your skill level for competition and earn a driver license.

Amateur do not get paid, Semi-Pro receives a payment for how they place in the race, and of

course the Pro’s get the most money or payback based on their place of finish. We will start

out by paying out to the top 10 places, with the goal of expanding to the whole field, as long

as they finish the race.
 
For Example: we have a 28 car women’s league running Wednesday night for 26 weeks. We can rent

out the remaining 15 simulators at $15/$20 per half hour, which they can pick what game they

want to run; World of Outlaw Sprint Car, NASCAR, Formula One, Indy Cars, Dirt Track late

models, IRL, Drag Racing, Rally, GT sport cars, Semi Trucks, and even the popular V8 super cars

from Australia.      







Dale Earnhardt Jr. is a well-known computer racing game "addict" -- the more realistic the game

the better. Earnhardt Jr. enjoys racing on Papyrus' NASCAR Racing Online Series, which has been a pastime

of his for years. "Before I drove that 31 car at Watkins Glen, I spent two hours a night for a week on that game,

and between that and the Bondurant school I improved my lap time by four or five seconds,"

Earnhardt Jr. said of his NASCAR Busch Series debut at WGI. "The game is so life-like and so

similar to the real race track that you feel like you've already been there, even if you're

going there for the first time."
Sim Racing Links:
 The Pit Wagon - Download the latest Dale Jr. paint schemes for NASCAR 2002
 Blackhole Motorsports - Download setups and more for top racing games
 Computer racing simulators not just fun and games - Article
 NASCAR Racing 2002 Official Website


Introduction

The World Racing League (TWRL) we will use many computer simulated racing games, one being

rfactor installed in a simulator. We are here to promote professional computer simulated racing to its fullest

extent and realism.  Feel the thunder from built inspeakers and real life sound.  Rental and entry fee based

with cash  payouts to make it professional. 

The Company

The World Racing League (TWRL) was founded in September of 2002 by Tom Cerrato. The company is headquartered in North Little Rock, Arkansas.

Please Feel Free to Visit my featured websites and a few of my best investors.........

WWW.AQUACOOLUSA.COM

WWW.TWCPRODUCTS.FREESTORECLUB.COM


WWW.CANNONCLUBONLINE.COM
WWW.WELCOMETOTHEARMYOFLIGHT-THEMOVIE.COM
WWW.INEEDYOURHELP.INFO
WWW.21CENTURYARTIST.COM
WWW.HELPAPRILGAYLEWALK.ORG

 

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Comments

    • 5/6/2006 6:08 PM Tom Cerrato wrote:
      If you receive a letter like this from me, then you know that I’m very interested in your quick response. I decided to post this item as a comment on www.cannonclubonline.com quick blog just to perhaps call your attention to the fantastic opportunity that may pass you by if you perchance fail to read or receive the emails and letters I’m currently sending to collegues, friends, and potential investors I am currently aware of. This list will grow soon but, if interested beforehand please feel free to drop me a line. Tom Cerrato – www.officialraceforcash.com


      Hi Randy,

      First I am a big sprint car fan, love ratbag.....

      This business plan is protected by law and I have all the rights to it.
      Also I'm a big Nascar fan.

      I'm not a car racer, only raced motocross in the day. Professional Bass fished all state at football, baseball, and wrestling. Bowling I was awesome, golfing I was good. Another words very competitive all my life.

      I am going to have the first Professional Simulated racing league. TWRL which stands for The World Racing League. Only 4 races per day for leagues mon-fri. Bring in $124,000 month. $49,600 on 4 Saturdays in open races, and $49,600 for 4 Sundays in open races and 4 division races in Qualified Events restricted to qualifying 43 cars only. The 4 divisions race on Sundays and bring in $40,000 a month for 500 amateurs, 300 semi-pros, 200 for pros, and 100 super Pro drivers. This can be achieved in the first year and will only grow by the payouts possible.

      Are you interested? Got your attention now??? These are not inflated number. Quite real and very achievable. What will happen in years when people get wind of how you can "race for cash"

      I lost my computer business years ago and had this awesome concept for years and I have to get an investor.

      Maybe we can get together and see what can be done, or maybe you know someone out there??

      Thanks
      Tom Cerrato
      Reply to this
    • 2/11/2007 12:46 AM Jake wrote:
      Video Games as a Professional
      Don't Tell the Kids: Computer Games Can Make You Rich
      Players in South Korea Do It Full Time, and Lucky Few Have Six-Figure Incomes
      By MEI FONG
      Staff Reporter of The Wall Street Journal
      May 21, 2004; Page A1

      SEOUL, South Korea -- At age 24, Lim Yo-Hwan plays computer games all day, makes a six-figure income doing it and has thousands of adoring fans.

      Computer games have become a spectator sport here, and Mr. Lim is a star. In a packed Seoul television studio recently, Mr. Lim stood combat-ready in a military-style white tunic with epaulettes, his spiky hairdo set off by shiny silver headphones. Tapping frantically at a keyboard, Mr. Lim built a virtual empire and launched a daring attack on enemy forces in an imaginary electronic galaxy -- and was defeated -- all within five minutes.

      Broadcast on cable TV, his moves were also displayed on screen before 300 fans in the studio, who cheered, cried and smacked noisemakers to show support. "I never miss a match" of his, said Jung Eun-young, 28, who stood in line for 14 hours for her front-row seat.

      As electronic games attract big-dollar deals with sports leagues, Hollywood and advertisers, more gamers are starting to face off in professional venues. The payoffs are particularly rich here in Korea, where there's enough commercial and cultural support for a community of pros to earn a living and maybe even get rich.

      Three Korean cable TV channels broadcast matches 24 hours a day. Live matches take place every week here in Seoul, and are draw as many customers as movies. This gaming mecca is even drawing young men from all over the world, who are lured by prospects of fame and fortune.

      Last year, Mr. Lim made about $300,000 from player fees and commercials. Another top earner, Hung Jin-Ho, whose fingers are insured for $60,000, recently signed a three-year deal with telecom provider KTF Co. that will pay him $480,000 altogether.

      Computer games began taking off in Korea five years ago when the government rolled out a nationwide high-speed Internet system. Instead of buying expensive consoles or handheld games, which weren't widely available here then, teens began facing off on the Internet.

      Companies ranging from Samsung Electronics to Coca-Cola Co. started sponsoring tournaments, and some even adopted teams. Now there's a formal system to identify and groom potential champions by coaches and talent spotters under the auspices of the Korean Pro-Gamers Association. Sponsored pros like Mr. Lim live together as teams and practice as strenuously as martial arts devotees do.

      'Work, Not Fun'

      "It's work, not fun," says Mr. Lim, who trains 10 hours a day with his eight teammates and their coach in a two-bedroom apartment, where they also live, in southern Seoul. His team, called T1, recently switched sponsors from California chip maker Advanced Micro Devices to South Korea's biggest telecom provider, SK Telecom. They are planning to buy a van and move to a bigger
      Reply to this
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